This site uses cookies from Google to deliver its services and to analyze traffic. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Special case: if you betrayed Gadon and kept the Memory Package (as above), you can put 14 skill ranks into persuade. Lift your spirits with funny jokes, trending memes, entertaining gifs, … Bonus attributes at level 4/8/12/16 spent on charisma. Note: all jedi recieve persuade as a class skill, so now it only cost one point to upgrade. Ability to pass all persuade and HK-47 repair checks. It is a light side build that uses all of the fun dark side powers. It isn't much of a change, but the extra VPs aren't that useful for you and a STR penalty will have a slight effect on every damage roll - which adds up with Master Flurry and Master Speed. It is a light side build that uses all of the fun dark side powers. ... Scout/Consular's make excellent builds. Force Kill’s DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. Kill (force choke) for damaging and disabling strong, single enemies. Knowing how to properly build your Jedi Consular will mean that you will be able to easily dispose of large mobs, gain lots of credits and reach level 50 the fastest way possible. Putting points into persuade and charisma as you level ensures being able to hit the minimum at any level. starts off having to use blasters due to the lack of any strength. See staying at level 2 for further advice. 16 starting charisma for passing all persuade checks on Taris. Plague (slow) for debuffing strong, single enemies. 11 constitution, like strength, becomes an even number with master valor. Special case: you can gain +1 intelligence (+1 repair) from Memory Package, but this requires betraying Gadon Thek on Taris. Stun-locking tank FTW My second favorite build is my "Mandalorian" build: a Jedi Guardian/Sith Marauder using heavy armor and dual wielding blasters. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. Blaster Wielding Jedi. Then 16 levels of Consular for maximum force-powered ass-whooping. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. If you would like to understand more about the mechanics that KotOR is based on, I am happy to answer questions. Advanced Stabilizer Gloves: +3 dexterity, +5 blaster bolt deflection (Yavin). To execute strikes with the Lightsaber, the Jedi Knight requires Focus power which is generated by engaging in combat. Skills: 2 persuade, 5 repair. I am a 30-something year old who played the original game on XBox back in 2003. This will be a fun time to play that's for sure. Star Wars: Knights of the Old Republic fan site. Brejik's Arm Band: resist 5 slashing (Swoop Platform, Taris). Advanced Alacrity Implant: +5 dexterity (Yavin). Focus on dexterity over strength. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular. Quick KOTOR question - which Jedi class? Wisdom and charisma treated at equal priority for maximized force power difficulty class and force points. 16 charisma ensures ability to pass early persuade checks on Taris. Here are the best lightsabers for various situations you may face. At character creation Jedi Consulars have to choose the path of the Sage or the Shadow. Playing without it limits item choices in a huge way. Member August 15, 2015. Build stays at scout 2 until forced to transition to jedi consular. Build stays at scout 2 until forced to transition to jedi consular. I highly recommend reading The Jedi Shadow's Handbook or The Jedi Sage's Handbook. I am sure that everyone here has their own, special character build that they love to use in the games. Jedi []. Scout 2/consular 18 receives 9 feats on level up. The Kinetic Combat Shadow uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. It isn't much of a change, but the extra VPs aren't that useful for you and a STR penalty will have a slight effect on every damage roll - which adds up with Master Flurry and Master Speed. Can also meet minimum 19 persuade skill to guarantee 75% success rate on hard persuade checks. Page 1 of 2: 1: 2 > fyrflygrl: 03.26.2015 , 09 :16 AM ... and from it's sister Consular/Inquisitor class. This forms the core conflict of the overall story, broadly speaking, in the game. For this build, try a more Force-oriented approach, as your combat will not be as effective as a Soldier. The guardian build is a strength-based melee fighter with buffs. My favorite build is a light-side Scout/Consular. Master valor should be prioritized first after affect/dominate mind. This will happen automatically during the story. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. The Jedi Marksman. They go through all 3 builds for each AC. This site will be spoiler free besides the names of planets/locations and party members. Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. After some talk, Bastila lets your character know that the Jedi Sneak Attack Build. The build pages are geared toward being as brief as possible. Information about your use of this site is shared with Google. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. (Spoiler) Robes: +5 wisdom, +2 saves, +5 defense (Replicator Bin, Deck 2, final level of game). https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Classes also all jedi get lightsaber proficiency and jedi defense from the get go. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. If you would like to grab offensive powers first, you can use a party member to pick up the valor line and cast it on your behalf. It is a light side build that uses all of the fun dark side powers. Also don't be afraid to save points for when you go Jedi. I start with 16 WIS and CHA, 12 DEX, and 10 everything else. The Ebon Hawk eventually touches down to friendly Dantooine. Both the Jedi Consular and Jedi Knight classes make use of the Corellian Defender-class Light Corvette, suitable for both aggressive action and more placid negotiations. The reason for this is because leveling is one of the most crucial aspects of Stars Wars : The Old Republic. Luke Skywalker. You can still fight very well with a lightsaber, but the idea of a Jedi Consular/Master with dark side powers is frightening. Skills: 2 persuade, 5 repair. Note: all jedi recieve persuade as a class skill, so now it only cost one point to upgrade. Dueling 3 for increased attack and maximized defense. Maximized wisdom and charisma for highest force power difficulty class. In battle he relies upon his skill with the Lightsaber and his ability to focus the power of the force. Paws. This build is also fully capable of simply dueling the final boss in melee and winning. This choice cannot be changed after selected. Discover the magic of the internet at Imgur, a community powered entertainment destination. Star Wars: Knights of the Old Republic 2 builds – the best Kotor 2 builds for each class Build the best Jedi or Sith with these build strategies One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. Scout 2/consular 18 for maximizing number of force powers and feats. Plan ahead and you'll have more than enough skill points if you're a scout for scoundrel. 8 intelligence provides enough skill points to hit persuade and repair breakpoints. Drain life plays a critical role during the final fight. Str-10 Dex-14 Con-12 Int-14 Wis-16 Cha-10 Don't worry about low Strength. More of a "Build Insights" video, but just some tips and things you might consider when creating and leveling your Jedi Consular. Loads of force powers and a great party leader that becomes pretty much invincible by the end of … I am open to any and all comments, criticism, and input. Also starting Wisdom at 16 and Charisma at 10 is wasteful. Dark Mistress of the Sith. Class: Jedi Consular - Jedi Master (19 and 9) We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. Spend the extra point in persuade. This will happen automatically during the story. For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. I take scout to level 4 for Uncanny Dodge and Implant Level 2. Plan ahead and you'll have more than enough skill points if you're a scout for scoundrel. Both builds will trivialize the end boss. Class: Jedi Consular - Jedi Master (19 and 9) ... Expect more KoTOR 2 Builds in the future. also all jedi get lightsaber proficiency and jedi defense from the get go. Both of these classes (With 100% Light Side) we end up getting +6 Wisdom, +3 from both of them (Odd I know but I triple checked, I got a buff from both Classes) so that will also give us a huge buff. Unreliable bonus: +3 charisma (+2 persuade) from consular light side mastery. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. Time to build a character that has been requested over the last few years, a Gunslinger! 9 strength becomes an even number with master valor. With 5 slots and a ton of different options, there are an insane amount of combinations you can make in Kotor 2. Visionary, Ambassador, Seeker of Jedi Wisdom. Rely on party members and allow them to tank damage. Bonus attribute at level 20 spent on wisdom. Note that your personal lightsaber crystal may be better than one of either crystal offered in these builds. +5 blaster bolt deflection for late game. Back on topic, my favorite build is a Light Sided Male Jedi Consular/Jedi Weapon Master with a single bladed lightsaber and Critical Strike, focusing on str, wis and cons. +3 repair from Calrissian's Utility Belt (Crattis Yurkal, Jedi Enclave, Dantooine). The final boss's fortitude save is 39-58, which can be lowered to 33-52 with plague. SWTOR Jedi Knight Talent Builds The Jedi Knight is a master of melee combat. Starter classes Jedi Consular Playable species HumansMiralukaMirialansTwi'leksZabraks Role(s) TankDamage Armor(s) Light armor Weapon(s) Double-bladed saber Alignment(s) Good Faction(s) Jedi Order Attribute(s) Stealth The Jedi Shadow is one of the two advanced class of the Jedi Consular; the other is the Jedi Sage. The first build that I will be covering for the Jedi Consular is leveling and PVE builds. You could start Wisdom and Charisma both at 14 for the same number of points at character creation and come out with a higher Difficulty Class for offensive force powers. Quick Example Build Soldier>Consular Force Power Build: STR:12 DEX: 14 CON: 14 INT: 8 WIS: 15 CHA: 14 Primary stat would be WIS. Every 4 levels yo put one point into WIS. For Kotor 1 I am thinking of going with Scout\Guardian,Scout\Consular,Soldier\Guardian or Soldier\Consular I looking to be able to do as much of the game as possible and have as many paths as possible excluding mutually exclusive stuff like Light or Dark Side restricted stuff since I will definitely be playing light side in both. Faction: Republic Class: Jedi Consular Advanced Class: Sage Combat Proficiency: Telekinetics Role: Ranged DPS How to choose Telekinetics: You can start playing Telekinetics at level 1. I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. Excess points will be saved for later level ups. If you betray Gadon, keep the Memory Package and equip it when making repair checks, then spend 12 skill ranks in repair instead of 13. Light-Side Consular. Scout (4), Consular (16) My favourite KOTOR build. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Mira wasn't someone I picked up until later but I soon grew fond of her. Defeat the final boss with the consular as easily as possible. Note: the total exceeds minimum of 19, but this is by design because the minimum changes as you level up. Telekinetics. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. It plays an integral part in boosting attributes and therefore skill checks (persuade, repair), while providing huge benefits in combat. Please feel free to contact me through Reddit (/u/TangoSierraFan). Quick Example Build Soldier>Consular Force Power Build: STR:12 DEX: 14 CON: 14 INT: 8 WIS: 15 CHA: 14 Primary stat would be WIS. Every 4 levels yo put one point into WIS. Energy resistance lasts 120 seconds and completely trivializes enemies with blasters, lightsabers, or electric damage. Circlet of Saresh: +5 wisdom (Lower Shadowlands, Kashyyyk). +5 intelligence (+2 repair) from master force valor. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine.You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Nerve Amplifier Belt: immunity to mind-affecting (Eastern Dune Sea, Tatooine), only necessary for final boss, otherwise use: Baragwin Stealth Unit: +3 dexterity, +4 awareness, +10 stealth (Yavin). Additionally, the only charisma boost in the game is exclusive to light side consulars. The final boss will almost always hit no matter your defense. Invest your points. This Google site will serve as the most up-to-date version indefinitely. Finally, skills were a notable part of this build, though not the primary focus. However, dark side powers can still be used. I would suggest 10 STR, 12 CON. The basic battle plan for the Jedi Marksman has you blasting enemies with Rapid Shot from the rear while your other two party members handle the frontlines. I am more than happy to answer questions. Telekinetics Jedi Sage 5.x DPS SWTOR Class Guide. Hyper-adrenal strength, alacrity, stamina, and Echani battle stimulant. Focus on +attack and damage vs. dark side. LS/DS Soldier/Guardian, Scout/Consular, etc. Dexterity ensures high defense for survivability, and applies to hit chance with lightsabers. Solari crystal: +4 attack, +2-12 damage vs. dark side, +1-8 energy damage (Tomb of Naga Sadow, Korriban). Juhani/Mission/Zalbaar, etc. This is a link to the guide, but be warned that it contains spoilers. Optimized dexterity for highest hit chance and defense possible. Basically, this character is a master Force attacker: neutral allows me to pick and choose which powers I want from which side, while the high (and constantly increasing) WIS and CHA, combined with Force Focus, makes it very hard to resist my attacks. In this guide we’ll be going over how to play a Jedi Consular Shadow Tank including when and how each ability should be used, tips and tricks, and some basics about gearing up. A Scout/Consular with Intelligence of 10 will have plenty of skill points to raise Persuade and Repair sufficient to use them. Gearing & Stats. Plague reduces his saves by up to 6, meaning he'll roll up to 52 vs. the 48, meaning you have up to a 80% success rate at that point (however, Plague does fall off, so you'll need to recast it). Mantle of the Force color crystal (Yavin). By using force breach to remove his buffs and plague to lower his saves, the final boss can be hit by force kill for half his hit points. I kinda prefer it to the Scoundrel/Consular, but it's up to you. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ... that's what it says, but I've never tested this. Check out my Neverwinter Nights Build, The Guardian if you want. Scout also comes with flurry, which is my melee feat of choice. The Jedi Consular begins play as a member of a different class and embraces their Force abilities later in the story. I would suggest 10 STR, 12 CON. Every item that boosts wisdom is light side only, which means the optimal consular/force user is light side. Jedi Shadow build for PvE newbie New Player Help ... Jedi Shadow build for PvE newbie STAR WARS: The Old Republic > English > New Player Help Jedi Shadow build for PvE newbie Reply. Once you start building up your Consular levels he really comes into his stride. Jedi Hey, I wanted to know if anyone had all the questions the Jedi council ask you and the combinations too, like what happens when you answer all the first questions or all the third questions. 2) Neutral Scout -> Consular/Consular only. Sapith crystal: +3 attack, +4 energy damage (Temple, final planet of the game). While I dont have a set one for TSL, there is a build that I always go for in KotOR 1, namely Scoundrel-Guardian, because of how ridiculously broken it is. The main reason is that you get feats at 5th level in all the non-Jedi classes, and at 15th level in all the jedi classes. By using this site, you agree to its use of cookies. However, defense is still important during the final stages of the game. Maximize force power difficulty class, number of feats/force powers, hit points, defense, and saves. STAR WARS: The Old Republic > English > Classes Consular Builds and their purposes. Reply. This would total to 20 a even number. Use ranged weapons on Taris. The main reason is that you get feats at 5th level in all the non-Jedi classes, and at 15th level in all the jedi classes. Consular Builds and their purposes. In the game, you will have 5 bonus point so invest it in Strength in early game and … Site features walkthroughs, guides, cheats, character biographies, fan fiction and fan art., In depth descriptions of the Jedi feats from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic. Affect/dominate mind should be prioritized first to unlock dialogue options. This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. Third, I became a Sentinel for my Jedi class (I almost always go Guardian or Consular). If you would like to know more about the how and why, please see the Helpful Information and Useful Resources sections of this site or contact me with questions. Force breach (suppression) purges buffs from enemy jedi. Meets minimum 17 repair skill to fully repair and upgrade HK-47. The improved version works on allies. The fight can be ended in just a few rounds. Kotor 2 Best Lightsaber Combinations. I'm at the point of choosing which type of Jedi to become - Guardian, Consular or Sentinel. Developed at the height of the The Great War, the defender was custom-built for the Jedi Order. Meets minimum 13 persuade skill to guarantee 25% success rate on hard persuade checks. +5 charisma (+2 persuade) from master force valor. Warrior (yup, heading that one off at the pass for any other 80’s or 90’s kids out there) Canonical Revan. They are the Jedi counterpart of the Sith assassin. Verpine Prototype Shield (optional): 200 damage absorption (various locations). I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. The guardian build is a strength-based melee fighter with buffs. Screenshot includes all end-game buffs for final fight: Master valor, master speed, improved energy resistance. However, the main difference between the Old Republic era and the Skywalker era is, you get to experience the Star Wars galaxy with the Sith and Jedi in somewhat equal numbers fighting each other. This guide assumes you are playing with the Yavin DLC. Also don't be afraid to save points for when you go Jedi. In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and diplomacy, seeking to defuse any situation and only resorting to violence when all other options have been exhausted. Gets flurry 1 and implant 1 for free at character creation. Spend all points in repair until reaching 13 ranks, then the rest in persuade. Master speed for maximized defense, bonus attacks, and fast movement. The Jedi Council is located here. It works for either light side or dark side, but dark side is the optimal choice. Single Handed Lightsaber. Use a single ranged weapon to take advantage of dexterity and stay out of danger. Once you get your Lightsaber, it will automatically add Dexterity to the To-Hit bonus if it's higher than Strength. This is a link to the guide, but be warned that, contact me through Reddit (/u/TangoSierraFan). Cure for general healing, kept at first level. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build.

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